## greenfoot
Class Actor

    java.lang.Object
      greenfoot.Actor

    public abstract class Actor

extends java.lang.Object

An Actor is an object that exists in the greenfoot world. Every Actor has a location in the world, and an appearance (that is: an icon). An Actor is not normally instantiated, but instead used as a superclass to more specific objects in the world. Every object that is intended to appear in the world must extend Actor. Subclasses can then define their own appearance and behaviour. One of the most important aspects of this class is the 'act' method. This method is called when the 'Act' or 'Play' buttons are activated in the greenfoot interface. The method here is empty, and subclasses normally provide their own implementations.

Version:
  1.4.0
Author:
  Poul Henriksen

Constructor Summary
`Actor()` Construct an Actor.

Method Summary
`void` | `act()` The act method is called by the greenfoot framework to give objects a chance to perform some action.
`protected void` | `addedToWorld(greenfoot.World world)` This method will be called by the Greenfoot system when the object has been inserted into the world.
`int` | `getHeight()` Return the height of the object.
`greenfoot.GreenfootImage` | `getImage()` Returns the image used to represent this Actor.
`protected java.util.List` | `getIntersectingObjects(java.lang.Class cls)` Return all the objects that intersect this object.
`protected java.util.List` | `getNeighbours(int distance, boolean diagonal, java.lang.Class cls)` Return the neighbours to this object within a given distance.
`protected java.util.List` | `getObjectsAtOffset(int dx, int dy, java.lang.Class cls)` Return all objects that intersect the given location (relative to this object's location).
`protected java.util.List` | `getObjectsInRange(int r, java.lang.Class cls)` Return all objects within range 'r' around this object.
`protected Actor` | `getOneIntersectingObject(java.lang.Class cls)` Return an object that intersects this object.
`protected Actor` | `getOneObjectAtOffset(int dx, int dy, java.lang.Class cls)` Return one object that is located at the specified cell (relative to this objects location).
`int` | `getRotation()` Return the current rotation of the object.
`int` | `getWidth()` Return the width of the object.
`greenfoot.World` | `getWorld()` Return the world that this object lives in.
`int` | `getX()` Return the x-coordinate of the object's current location.
`int` | `getY()` Return the y-coordinate of the object's current location.
`protected boolean` | `intersects(Actor other)` Check whether this object intersects with another given object.
`void` | `setImage(greenfoot.GreenfootImage image)` Set the image for this object to the specified image.
`void` | `setImage(java.lang.String filename)` Set an image for this object from an image file.
`void` | `setLocation(int x, int y)` Assign a new location for this object.
`void` | `setRotation(int rotation)` Set the rotation of the object.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### Actor

    public Actor()

  Construct an Actor. The object will have a default image.

Method Detail

### act

    public void act()

  The act method is called by the greenfoot framework to give objects a chance to perform some action. At each action step in the environment, each object's act method is invoked, in unspecified order. This method does nothing. It should be overridden in subclasses to implement an object's action.

### addedToWorld

    protected void addedToWorld(greenfoot.World world)

  This method will be called by the Greenfoot system when the object has been inserted into the world. This method can be overridden to implement custom behavoiur when the actor is inserted into the world.

  This default implementation is empty.

  Parameters:
    `world` - The world the object was added to.

### getHeight

    public int getHeight()

  Return the height of the object. The height is the number of cells that an object's image overlaps vertically.

  Returns:
    The height of the object, or -1 if it has no image.
  Throws:
    `java.lang.IllegalStateException` - If there is no world instantiated.

### getImage

    public greenfoot.GreenfootImage getImage()

  Returns the image used to represent this Actor. This image can be modified to change the object's appearance.

  Returns:
    The object's image.

### getIntersectingObjects

    protected java.util.List getIntersectingObjects(java.lang.Class cls)

  Return all the objects that intersect this object. This takes the graphical extent of objects into consideration.
  NOTE: Does not take rotation into consideration.

  Parameters:
    `cls` - Class of objects to look for (passing 'null' will find all objects).

### getNeighbours

    protected java.util.List getNeighbours(int distance,
                                           boolean diagonal,
                                           java.lang.Class cls)

  Return the neighbours to this object within a given distance. This method considers only logical location, ignoring extent of the image. Thus, it is most useful in scenarios where objects are contained in a single cell.

  All cells that can be reached in the number of steps given in 'distance' from this object are considered. Steps may be only in the four main directions, or may include diagonal steps, depending on the 'diagonal' parameter. Thus, a distance/diagonal specification of (1,false) will inspect four cells, (1,true) will inspect eight cells.

  Parameters:
    `distance` - Distance (in cells) in which to look for other objects.
    `diagonal` - If true, include diagonal steps.
    `cls` - Class of objects to look for (passing 'null' will find all objects).
  Returns:
    A list of all neighbours found.

### getObjectsAtOffset

    protected java.util.List getObjectsAtOffset(int dx,
                                                int dy,
                                                java.lang.Class cls)

  Return all objects that intersect the given location (relative to this object's location).

  Parameters:
    `dx` - X-coordinate relative to this objects location.
    `dy` - y-coordinate relative to this objects location.
    `cls` - Class of objects to look for (passing 'null' will find all objects).
  Returns:
    List of objects at the given offset. The list will include this object, if the offset is zero.

### getObjectsInRange

    protected java.util.List getObjectsInRange(int r,
                                               java.lang.Class cls)

  Return all objects within range 'r' around this object. An object is within range if the distance between its centre and this object's centre is less than or equal to r.

  Parameters:
    `r` - Radius of the cirle (in pixels)
    `cls` - Class of objects to look for (passing 'null' will find all objects).

### getOneIntersectingObject

    protected Actor getOneIntersectingObject(java.lang.Class cls)

  Return an object that intersects this object. This takes the graphical extent of objects into consideration.
  NOTE: Does not take rotation into consideration.

  Parameters:
    `cls` - Class of objects to look for (passing 'null' will find all objects).

### getOneObjectAtOffset

    protected Actor getOneObjectAtOffset(int dx,
                                         int dy,
                                         java.lang.Class cls)

  Return one object that is located at the specified cell (relative to this objects location). Objects found can be restricted to a specific class (and its subclasses) by supplying the 'cls' parameter. If more than one object of the specified class resides at that location, one of them will be chosen and returned.

  Parameters:
    `dx` - X-coordinate relative to this objects location.
    `dy` - y-coordinate relative to this objects location.
    `cls` - Class of objects to look for (passing 'null' will find all objects).
  Returns:
    An object at the given location, or null if none found.

### getRotation

    public int getRotation()

  Return the current rotation of the object. Rotation is expressed as a degree value, range (0..359). Zero degrees is to the east. The angle increases clockwise.

  Returns:
    The rotation in degrees.
  See Also:
    `setRotation(int)`

### getWidth

    public int getWidth()

  Return the width of the object. The width is the number of cells that an object's image overlaps horizontally.

  Returns:
    The width of the object, or -1 if it has no image.
  Throws:
    `java.lang.IllegalStateException` - If there is no world instantiated.

### getWorld

    public greenfoot.World getWorld()

  Return the world that this object lives in.

  Returns:
    The world.

### getX

    public int getX()
             throws java.lang.IllegalStateException

  Return the x-coordinate of the object's current location. The value returned is the horizontal index of the object's cell in the world.

  Returns:
    The x-coordinate of the object's current location.
  Throws:
    `java.lang.IllegalStateException` - If the actor has not been added into a world.

### getY

    public int getY()

  Return the y-coordinate of the object's current location. The value returned is the vertical index of the object's cell in the world.

  Returns:
    The y-coordinate of the object's current location
  Throws:
    `java.lang.IllegalStateException` - If the actor has not been added into a world.

### intersects

    protected boolean intersects(Actor other)

  Check whether this object intersects with another given object. NOTE: Does not take rotation into consideration.

  Returns:
    True if the object's intersect, false otherwise.

### setImage

    public void setImage(greenfoot.GreenfootImage image)

  Set the image for this object to the specified image.

  Parameters:
    `image` - The image.
  See Also:
    `setImage(String)`

### setImage

    public void setImage(java.lang.String filename)
                  throws java.lang.IllegalArgumentException

  Set an image for this object from an image file. The file may be in jpeg, gif or png format. The file should be located in the project directory.

  Parameters:
    `filename` - The name of the image file.
  Throws:
    `java.lang.IllegalArgumentException` - If the image can not be loaded.

### setLocation

    public void setLocation(int x,
                            int y)

  Assign a new location for this object. The location is specified as a cell index in the world. If this method is overridden it is important to call this method with super.setLocation(x,y) from the overriding method.

  Parameters:
    `x` - Location index on the x-axis
    `y` - Location index on the y-axis
  Throws:
    `java.lang.IllegalStateException` - If the actor has not been added into a world.

### setRotation

    public void setRotation(int rotation)

  Set the rotation of the object. Rotation is expressed as a degree value, range (0..359). Zero degrees is to the east. The angle increases clockwise.

  Parameters:
    `rotation` - The rotation in degrees.